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Accessibility, Inclusion, and Rehabilitation Using Information Technologies
Author(s) -
Antoni Jaume-i-Capó,
Yolanda González-Cid,
Anthony Lewis Brooks,
Stuart Cunningham
Publication year - 2020
Publication title -
journal of healthcare engineering
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.509
H-Index - 29
eISSN - 2040-2309
pISSN - 2040-2295
DOI - 10.1155/2020/9460536
Subject(s) - rehabilitation , inclusion (mineral) , computer science , physical medicine and rehabilitation , medicine , physical therapy , psychology , social psychology
This contribution presents two conferences, GameAbilitation and ArtAbilitation, representing a trans-disciplinary research platform that emerged from a mature body of work investigating ICT across functional diversity of ability. The work questioned requirements of cybertherapy systems based upon gameplay and creative expression experiences. Supplementing traditional intervention whilst planning ahead to address societal demographic predictions of increased aged and disabled persons was explored. The need for ICT solutions parallels forecasts of service industries’ predicted inability to cope with such increases. The conferences offer a podium for sharing such work with an aim to inform whilst inspiring collaborations and advancements. The research platform was coined by the author as Ludic Engagement Designs for All (LEDA).

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