Multisensor Serious Game-Based Therapy Environment for Hemiplegic Patients
Author(s) -
Md. Abdur Rahman
Publication year - 2015
Publication title -
international journal of distributed sensor networks
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.324
H-Index - 53
eISSN - 1550-1477
pISSN - 1550-1329
DOI - 10.1155/2015/910482
Subject(s) - gesture , computer science , set (abstract data type) , context (archaeology) , human–computer interaction , artificial intelligence , programming language , paleontology , biology
We present an e-therapy framework that collects live therapeutic context by analyzing body joint data in a noninvasive way. Using our proposed framework, a therapist can model complex gestures by mapping them to a set of primitive gesture sequences and generate high-level serious game-based therapies. As a proof of concept, we have developed scenarios to express a hemiplegic patient's behavior into a set of trackable primitive gestures. We have used Second Life and Map browsing based serious game environment for immersive experience. The initial feedback from the therapists who have tested our developed framework is encouraging. Finally, we share the implementation details and analysis of test results.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom