A Practical Approach for Identity-Embodied 3D Artistic Face Modeling
Author(s) -
Tanasai Sucontphunt
Publication year - 2014
Publication title -
international journal of computer games technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.248
H-Index - 19
eISSN - 1687-7055
pISSN - 1687-7047
DOI - 10.1155/2014/781950
Subject(s) - computer science , face (sociological concept) , identity (music) , construct (python library) , embodied cognition , human–computer interaction , artificial intelligence , computer vision , computer graphics (images) , aesthetics , art , social science , sociology , programming language
This paper describes a practical technique for 3D artistic face modelingwhere a human identity can be inserted into a 3D artistic face. This approach can automatically extract the human identity froma 3D human face model and then transfer it to a 3D artistic facemodel in a controllable manner. Its core idea is to construct a facegeometry space and a face texture space based on a precollected3D face dataset. Then, these spaces are used to extract and blendthe face models together based on their facial identities and styles. This approach can enable a novice user to interactively generatevarious artistic faces quickly using a slider control. Also, it can run inreal-time on an off-the-shelf computer without GPU acceleration. This approach can be broadly used in various 3D artistic facemodeling applications such as a rapid creation of a cartoon crowdwith different cartoon characters
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