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Evolutionary Game Theoretic Modeling and Repetition of Media Distributed Shared in P2P-Based VANET
Author(s) -
Di Wu,
He Liu,
Yingrong Bi,
Hongsong Zhu
Publication year - 2014
Publication title -
international journal of distributed sensor networks
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.324
H-Index - 53
eISSN - 1550-1477
pISSN - 1550-1329
DOI - 10.1155/2014/718639
Subject(s) - computer science , vehicular ad hoc network , incentive , service (business) , exploit , service provider , computer network , peer to peer , multimedia , computer security , telecommunications , wireless ad hoc network , wireless , economy , economics , microeconomics
A significant challenge in vehicular networks is to efficiently provide multimedia services with the constraints of limited resources, high mobility, opportunistic contact, and service time requirements. In order to guarantee the vehicle user satisfaction of multimedia service, with the proliferation of the distributed peer-to-peer (P2P) cooperative transmission technologies, P2P-based VANET has recently received a substantial amount of interest. Using the P2P services thought and at the same time, a set of methods should be designed to avoid the disadvantage of P2P system appearing in VANET. Under such a presupposition, in this paper, we study the media provisions in P2P-based VANET and present a repeated game “More Pay for More Work (RGMPMW)” incentive mechanism based on service evaluation information. We also propose evolutionary game-based veracity (EGV) game model which exploits evolutionary game to guarantee the multimedia service share veracity of all vehicles in VANET. In addition, we provide extensive simulation results that demonstrate the effectiveness of our proposed schemes.

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