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Analytical Ballistic Trajectories with Approximately Linear Drag
Author(s) -
Giliam J. P. de Carpentier
Publication year - 2014
Publication title -
international journal of computer games technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.248
H-Index - 19
eISSN - 1687-7055
pISSN - 1687-7047
DOI - 10.1155/2014/463489
Subject(s) - projectile , drag , trajectory of a projectile , trajectory , computer science , terminal velocity , look ahead , simulation , simple (philosophy) , aerospace engineering , invariant (physics) , ballistics , algorithm , mathematics , physics , engineering , mechanics , philosophy , epistemology , quantum mechanics , astronomy , mathematical physics
This paper introduces a practical analytical approximation of projectile trajectories in 2D and 3D roughly based on a linear drag model and explores a variety of different planning algorithms for these trajectories. Although the trajectories are only approximate, they still capture many of the characteristics of a real projectile in free fall under the influence of an invariant wind, gravitational pull, and terminal velocity, while the required math for these trajectories and planners is still simple enough to efficiently run on almost all modern hardware devices. Together, these properties make the proposed approach particularly useful for real-time applications where accuracy and performance need to be carefully balanced, such as in computer games

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