The Herbert Virtual Museum
Author(s) -
Panagiotis Petridis,
Ian Dunwell,
Fotis Liarokapis,
George Constantinou,
Sylvester Arnab,
Sara de Freitas,
Maurice Hendrix
Publication year - 2013
Publication title -
journal of electrical and computer engineering
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.318
H-Index - 25
eISSN - 2090-0155
pISSN - 2090-0147
DOI - 10.1155/2013/487970
Subject(s) - exhibition , cultural heritage , augmented reality , museology , context (archaeology) , virtual reality , visual arts , mobile phone , multimedia , the internet , order (exchange) , computer science , art , human–computer interaction , world wide web , archaeology , history , telecommunications , finance , economics
In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as unique methods for visualising and interacting with digital museum artefacts in a different context, for example, as a virtual museum or exhibition, particularly over the Internet. Modern cultural heritage exhibitions have evolved from static to dynamic exhibitions and challenging explorations. This paper presents two different applications developed for the Herbert Museum and Art Gallery that make the user’s experience more immersive, engaging, and interactive. The first application utilizes mobile phone devices in order to enrich the visitors experience in the museum, and the second application is a serious game for cultural heritage and in particular for museum environments focusing on the younger visitors
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