Dynamic Decision Making and Race Games
Author(s) -
Shipra De,
Darryl A. Seale
Publication year - 2013
Publication title -
isrn operations research
Language(s) - English
Resource type - Journals
ISSN - 2314-6397
DOI - 10.1155/2013/452162
Subject(s) - dice , outcome (game theory) , sequential game , dynamic decision making , race (biology) , heuristic , computer science , criticism , mathematical economics , operations research , artificial intelligence , game theory , mathematics , statistics , art , literature , botany , biology
Frequent criticism of dynamic decision making research pertains to the overly complex nature of the decision tasks used in experimentation. To address such concerns, we study dynamic decision making with respect to a simple race game, which has a computable optimal strategy. In this two-player race game, individuals compete to be the first to reach a designated threshold of points. Players alternate rolling a desired quantity of dice. If the number one appears on any of the dice, the player receives no points for his turn; otherwise, the sum of the numbers appearing on the dice is added to the player's score. Results indicate that although players are influenced by the game state when making their decisions, they tend to play too conservatively in comparison to the optimal policy and are influenced by the behavior of their opponents. Improvement in performance was negligible with repeated play. Survey data suggests that this outcome could be due to inadequate time for learning or insufficient player motivation. However, some players approached optimal heuristic strategies, which perform remarkably well.
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