The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition
Author(s) -
Luis C. Almeida
Publication year - 2012
Publication title -
education research international
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.29
H-Index - 5
eISSN - 2090-4002
pISSN - 2090-4010
DOI - 10.1155/2012/961279
Subject(s) - affect (linguistics) , mathematics education , control (management) , student achievement , simple (philosophy) , educational game , computer science , psychology , academic achievement , artificial intelligence , epistemology , communication , philosophy
This paper presents findings of a quantitative investigation of how games affect achievement of an educational objective based on the foundations of information processing. The results suggest that games can be used to assist achievement of classroom content. The results of this experimental quantitative study pointed to the overwhelming evidence that games outperformed the control group (nongames) in the achievement of factual knowledge in a group of freshman education students at a medium-size university
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