Is Learning in Low Immersive Environments Carried over to High Immersive Environments?
Author(s) -
Dror Lev,
Miriam Reiner
Publication year - 2012
Publication title -
advances in human-computer interaction
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.429
H-Index - 21
eISSN - 1687-5907
pISSN - 1687-5893
DOI - 10.1155/2012/521521
Subject(s) - immersive technology , computer science , sensory system , task (project management) , human–computer interaction , presentation (obstetrics) , virtual reality , psychology , cognitive psychology , engineering , medicine , systems engineering , radiology
One of the more debated issues regarding training simulators is their validity for transfer of skills to sensory environments that differ from the simulator. In two experiments, the advantages of three-dimensional (3D) and collocated (Col) visual displays were evaluated in a realistic and complex visuomotor task. The two factors were evaluated independently, comparing Col-2D with dislocated-2D (experiment 1) and with Col-3D (experiment 2). As expected, in both cases the more immersive presentation condition facilitated better performance. Furthermore, improvement following training in the more immersive condition carried over to the following less immersive condition but there was no carry over in the opposing order of presentation. This is taken as an indication for the differential development of skills conditioned by the level of immersiveness of the training environment. This further suggests that learning of complex realistic tasks is not carried over from less immersive simulator to the complex sensory environment of reality, due to the large gap in sensory patterns
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