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3D Interactions between Virtual Worlds and Real Life in an E-Learning Community
Author(s) -
Ulrike Lucke,
Raphael Zender
Publication year - 2011
Publication title -
advances in human-computer interaction
Language(s) - English
Resource type - Journals
eISSN - 1687-5907
pISSN - 1687-5893
DOI - 10.1155/2011/684202
Subject(s) - metaverse , virtual world , computer science , instructional simulation , the internet , human–computer interaction , virtual reality , component (thermodynamics) , face (sociological concept) , multimedia , interconnection , extension (predicate logic) , virtual learning environment , world wide web , telecommunications , sociology , social science , physics , thermodynamics , programming language
Virtual worlds became an appealing and fascinating component of today's internet. In particular, the number of educational providers that see a potential for E-Learning in such new platforms increases. Unfortunately, most of the environments and processes implemented up to now do not exceed a virtual modelling of real-world scenarios. In particular, this paper shows that Second Life can be more than just another learning platform. A flexible and bidirectional link between the reality and the virtual world enables synchronous and seamless interaction between users and devices across both worlds. The primary advantages of this interconnection are a spatial extension of face-to-face and online learning scenarios and a closer relationship between virtual learners and the real world

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