Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
Author(s) -
K.F. Hulme,
Edward M. Kasprzak,
Ken English,
Deborah MooreRusso,
Kemper Lewis
Publication year - 2009
Publication title -
international journal of computer games technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.248
H-Index - 19
eISSN - 1687-7055
pISSN - 1687-7047
DOI - 10.1155/2009/952524
Subject(s) - experiential learning , curriculum , computer science , dynamics (music) , motion (physics) , visualization , active learning (machine learning) , limiting , engineering education , simulation , multimedia , human–computer interaction , mathematics education , engineering , artificial intelligence , pedagogy , psychology , engineering management , mechanical engineering
Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced games can find traditional classroom methods of lecture and guided laboratory experiments limiting. This paper presents a methodology that incorporates driving simulation, motion simulation, and educational practices into an engaging, gaming-inspired simulation framework for a vehicle dynamics curriculum. The approach is designed to promote active student participation in authentic engineering experiences that enhance learning about road vehicle dynamics. The paper presents the student use of physical simulation and large-scale visualization to discover the impact that design decisions have on vehicle design using a gaming interface. The approach is evaluated using two experiments incorporated into a sequence of two upper level mechanical engineering courses
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