Maintenance in Single-Server Queues: A Game-Theoretic Approach
Author(s) -
Najeeb Al-Matar,
Jewgeni H. Dshalalow
Publication year - 2009
Publication title -
mathematical problems in engineering
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.262
H-Index - 62
eISSN - 1026-7077
pISSN - 1024-123X
DOI - 10.1155/2009/857871
Subject(s) - queue , computer science , queueing theory , event (particle physics) , service (business) , algorithm , network packet , computer network , physics , economy , quantum mechanics , economics
We use antagonistic stochastic games and fluctuation analysis toexamine a single-server queue with bulk input and secondary work during server's multiple vacations. When the buffer contents become exhausted the server leaves the system to perform some diagnostic service of a minimum of L jobs clustered in packets of random sizes (event A). The server is not supposed to stay longer than T units of time (event B). The server returns to the system when A or B occurs, whichever comes first. On the other hand, he may not break service of a packet in a middle even if A or B occurs. Furthermore, the server waits for batches of customers to arrive if upon his return the queue is still empty. We obtain a compact and explicit form functional for the queueing process in equilibrium
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