Fast and Reliable Mouse Picking Using Graphics Hardware
Author(s) -
Hanli Zhao,
Xiaogang Jin,
Jianbing Shen,
Shufang Lu
Publication year - 2009
Publication title -
international journal of computer games technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.248
H-Index - 19
eISSN - 1687-7055
pISSN - 1687-7047
DOI - 10.1155/2009/730894
Subject(s) - shader , computer science , rendering (computer graphics) , graphics hardware , graphics , computer graphics (images) , software rendering , real time rendering , computer graphics , graphics pipeline , artificial intelligence , 3d computer graphics , computer hardware
Mouse picking is the most commonly used intuitive operation to interact with 3D scenes in a variety of 3D graphics applications. High performance for such operation is necessary in order to provide users with fast responses. This paper proposes a fast and reliable mouse picking algorithm using graphics hardware for 3D triangular scenes. Our approach uses a multi-layer rendering algorithm to perform the picking operation in linear time complexity. The objectspace based ray-triangle intersection test is implemented in a highly parallelized geometry shader. After applying the hardware-supported occlusion queries, only a small number of objects (or sub-objects) are rendered in subsequent layers, which accelerates the picking efficiency. Experimental results demonstrate the high performance of our novel approach. Due to its simplicity, our algorithm can be easily integrated into existing real-time rendering systems
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