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GPU-Based 3D Cone-Beam CT Image Reconstruction for Large Data Volume
Author(s) -
Xing Zhao,
Jingjing Hu,
Peng Zhang
Publication year - 2009
Publication title -
international journal of biomedical imaging
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.626
H-Index - 41
eISSN - 1687-4196
pISSN - 1687-4188
DOI - 10.1155/2009/149079
Subject(s) - computer science , volume (thermodynamics) , projection (relational algebra) , octree , 3d reconstruction , iterative reconstruction , computer graphics (images) , graphics , computer vision , computer graphics , volume rendering , artificial intelligence , partition (number theory) , computational science , algorithm , rendering (computer graphics) , mathematics , physics , quantum mechanics , combinatorics
Currently, 3D cone-beam CT image reconstruction speed is still a severe limitation for clinical application. The computational power of modern graphics processing units (GPUs) has been harnessed to provide impressive acceleration of 3D volume image reconstruction. For extra large data volume exceeding the physical graphic memory of GPU, a straightforward compromise is to divide data volume into blocks. Different from the conventional Octree partition method, a new partition scheme is proposed in this paper. This method divides both projection data and reconstructed image volume into subsets according to geometric symmetries in circular cone-beam projection layout, and a fast reconstruction for large data volume can be implemented by packing the subsets of projection data into the RGBA channels of GPU, performing the reconstruction chunk by chunk and combining the individual results in the end. The method is evaluated by reconstructing 3D images from computer-simulation data and real micro-CT data. Our results indicate that the GPU implementation can maintain original precision and speed up the reconstruction process by 110–120 times for circular cone-beam scan, as compared to traditional CPU implementation.

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