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An Effective Multimedia Item Shell Design for Individualized Education: The Crome Project
Author(s) -
Irene Cheng,
Anup Basu
Publication year - 2008
Publication title -
advances in multimedia
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.278
H-Index - 17
eISSN - 1687-5699
pISSN - 1687-5680
DOI - 10.1155/2008/825671
Subject(s) - computer science , multimedia , curriculum , process (computing) , selection (genetic algorithm) , multiple choice , computerized adaptive testing , shell (structure) , item response theory , representation (politics) , adaptation (eye) , human–computer interaction , artificial intelligence , medicine , psychology , clinical psychology , pedagogy , psychometrics , materials science , physics , reading (process) , optics , politics , political science , law , composite material , operating system
There are several advantages to creating multimedia item types and applying computer-based adaptive testing in education. First is the capability to motivate learning by making the learners feel more engaged and in an interactive environment. Second is a better concept representation, which is not possible in conventional multiple-choice tests. Third is the advantage of individualized curriculum design, rather than a curriculum designed for an average student. Fourth is a good choice of the next question, associated with the appropriate difficulty level based on a student's response to the current question. However, many issues need to be addressed when achieving these goals, including: (a) the large number of item types required to represent the current multiple-choice questions in multimedia formats, (b) the criterion used to determine the difficulty level of a multimedia question item, and (c) the methodology applied to the question selection process for individual students. In this paper, we propose a multimedia item shell design that not only reduces the number of item types required, but also computes difficulty level of an item automatically. The concept of question seed is introduced to make content creation more cost-effective. The proposed item shell framework facilitates efficient communication between user responses at the client, and the scoring agents integrated with a student ability assessor at the server. We also describe approaches for automatically estimating difficulty level of questions, and discuss preliminary evaluation of multimedia item types by students

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