Cyber Games and Interactive Entertainment
Author(s) -
Kok Wai Wong,
Chun Che Fung,
Arnold Depickere
Publication year - 2008
Publication title -
international journal of computer games technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.248
H-Index - 19
eISSN - 1687-7055
pISSN - 1687-7047
DOI - 10.1155/2008/739041
Subject(s) - entertainment , computer science , human–computer interaction , multimedia , art , visual arts
Computer games and interactive entertainment have gained much attention recently in the domain of digital media. They are now being applied or used in many areas such as entertainment, education, training, and art. Today, the computer games and interactive entertainment market is highly competitive. In this special issue, all the submissions are invited papers which are extended from original conference papers that were published in the This special issue aims to present the latest works on new techniques and applications in the area of cyber games and interactive entertainment. A total of 29 papers have been submitted to this special issue, of which 20 high-quality papers have been accepted after the peer review process. This special issue starts with the first paper entitled " A gameplay definition through videogame classification " by D. Djaouti et al. In their paper, the authors focused mainly on defining game play through some kind of videogame classification. The work presented in this paper is a part of a bigger and global experiment attempting to understand game play better with a study of the nature of videogames. Since game play is an important component in any interactive entertainment design, this work provides some interesting contribution to the field. Still along the area of game play, the second paper is by C. A. Lindley and C. C. Sennersten and is entitled " Game play schemas: from player analysis to adaptive game mechanics. " It looks at the use of schema theory and model to understand the cognitive processes underlying game play. This paper examines both the predesigned schema as well as using adaptive game mechanics. In game design, story and narration have become an important area to enhance the game play. The paper by Dan Pinchbeck, " Story and recall in first person shooters, " looks into the area of storytelling specifically for the games of first-person shooters (FPSs). With the advancement of technologies, FPS games are able to deliver the high expectation of incorporating a story into the game play. The whole idea of storytelling is to gain the interest of the game players and to perform some indirect control on the players by leading them through the game-play experience. Audio and music have been quite powerful in delivering part of the objective of gaining interest and performing indirect control. The work presented by M. Grimshaw and G. Schott, " A conceptual framework for the …
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