A Mathematical Framework for Interpreting Playing Environments as Media for Information Flow
Author(s) -
Tatsuo Motoyoshi,
Takashi Hattori,
Hiroshi Kawakami,
Takayuki Shiose,
Osamu Katai
Publication year - 2008
Publication title -
advances in human-computer interaction
Language(s) - English
Resource type - Journals
eISSN - 1687-5907
pISSN - 1687-5893
DOI - 10.1155/2008/258516
Subject(s) - computer science , constraint (computer aided design) , process (computing) , action (physics) , information flow , human–computer interaction , process management , management science , engineering , programming language , mechanical engineering , linguistics , philosophy , physics , quantum mechanics
This paper proposes a novel strategy of designing play equipments.The strategy introduces two loose constraints as a guideline fordesigners. The first constraint is “describing unit of play action chain_⟨,,⟩ based on Barthes_ semiology, and the second is the infomorphismbetween designer, play equipment, and players based on channeltheory. We provide detailed explanation of the strategy through an exampleof a designing process of playing environment where the playersusage of the play equipment cannot be foreseen
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