Audio Interaction in Computer Mediated Games
Author(s) -
J. R. Parker,
John Heerema
Publication year - 2007
Publication title -
international journal of computer games technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.248
H-Index - 19
eISSN - 1687-7055
pISSN - 1687-7047
DOI - 10.1155/2008/178923
Subject(s) - computer science , sound (geography) , human–computer interaction , computer game , multimedia , computer graphics , graphics , game design , state (computer science) , computer graphics (images) , acoustics , physics , algorithm
The use of sound in an interactive media environment has not been advanced, as a technology, as far as graphics or artificial intelligence. This discussion will explore the use of sound as a way to influence the player of a computer game, will show ways that a game can use sound as input, and will describe ways that the player can influence sound in a game. The role of sound in computer games will be explored some practical design ideas that can be used to improve the current state of the art will be given
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