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Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality
Author(s) -
Yuko Uematsu,
Hideo Saitô
Publication year - 2008
Publication title -
advances in human-computer interaction
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.429
H-Index - 21
eISSN - 1687-5907
pISSN - 1687-5893
DOI - 10.1155/2008/145363
Subject(s) - augmented reality , computer science , computer graphics (images) , virtual reality , ball (mathematics) , entertainment , human–computer interaction , mobile device , computer vision , computer mediated reality , artificial intelligence , multimedia , mixed reality , art , mathematical analysis , mathematics , visual arts , operating system
This paper presents visually enhanced sports entertainment applications: AR Baseball Presentation System and Interactive AR Bowling System. We utilize vision-based augmented reality for getting immersive feeling. First application is an observation system of a virtual baseball game on the tabletop. 3D virtual players are playing a game on a real baseball field model, so that users can observe the game from favorite view points through a handheld monitor with a web camera. Second application is a bowling system which allows users to roll a real ball down a real bowling lane model on the tabletop and knock down virtual pins. The users watch the virtual pins through the monitor. The lane and the ball are also tracked by vision-based tracking. In those applications, we utilize multiple 2D markers distributed at arbitrary positions and directions. Even though the geometrical relationship among the markers is unknown, we can track the camera in very wide area

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