A Game Theoretic Approach to Swarm Robotics
Author(s) -
Sidney Givigi,
Howard M. Schwartz
Publication year - 2006
Publication title -
applied bionics and biomechanics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.397
H-Index - 23
eISSN - 1754-2103
pISSN - 1176-2322
DOI - 10.1155/2006/183949
Subject(s) - artificial intelligence , evolutionary robotics , robot , swarm robotics , set (abstract data type) , personality , reinforcement learning , process (computing) , computer science , swarm behaviour , robotics , behavior based robotics , machine learning , human–computer interaction , psychology , social psychology , programming language , operating system
In this article, we discuss some techniques for achieving swarm intelligent robots through the use of traits of personality. Traits of personality are characteristics of each robot that, altogether, define the robot's behaviours. We discuss the use of evolutionary psychology to select a set of traits of personality that will evolve due to a learning process based on reinforcement learning. The use of Game Theory is introduced, and some simulations showing its potential are reported.
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