Integrating synapse, muscle contraction, and autonomic nervous system game: effect on learning and evaluation of students’ opinions
Author(s) -
Laís Tono Cardozo,
Amicio Pina Castro,
Alexsandro Ferreira Guimarães,
Lucila Ludmila Paula Gutierrez,
Luís Henrique Montrezor,
Fernanda Klein Marcondes
Publication year - 2020
Publication title -
ajp advances in physiology education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.501
H-Index - 60
eISSN - 1522-1229
pISSN - 1043-4046
DOI - 10.1152/advan.00169.2019
Subject(s) - likert scale , educational game , psychology , test (biology) , mathematics education , pharmacy , medical education , medicine , developmental psychology , family medicine , biology , paleontology
This work describes the educational game “Integrating Synapse, Muscle Contraction, and Autonomic Nervous System,” which was developed to assist students in understanding and integrating concepts related to the physiology of synapses, muscle contraction, and the autonomic nervous system. Analysis was made of the effect of the game on learning and the students’ opinions about it. Dentistry students were divided into control and game groups. They attended lectures about the topics, after which the control group students were submitted to a test, whereas the game group performed the game activity before undertaking the test. The mean score was significantly higher for the game group, compared with the control group ( P < 0.05). Pharmacy students also attended lectures about these topics; in the next class, the students performed a pretest and the activity with the educational game. After the game, a posttest was applied. The mean scores were significantly higher for the posttest than for the pretest ( P < 0.05). Students of medicine attended the lectures and performed the activity with the educational game, without the learning assessment. All of the students answered a question, using a 5-point Likert-type scale, concerning whether they thought the activity with the game was useful for learning. The mean scores obtained by the dentistry, pharmacy, and medicine students were 4.7 ± 0.6, 4.9 ± 0.3, and 4.3 ± 0.1, respectively. The educational game increased the learning of the undergraduate students, in agreement with their opinions of the strategy.
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