Playing games during a lecture hour: experience with an online blood grouping game
Author(s) -
Anand Bhaskar
Publication year - 2014
Publication title -
ajp advances in physiology education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.501
H-Index - 60
eISSN - 1522-1229
pISSN - 1043-4046
DOI - 10.1152/advan.00006.2014
Subject(s) - session (web analytics) , mathematics education , lecture hall , psychology , game play , video game , medical education , multimedia , medicine , computer science , world wide web , archaeology , history
theory lectures are boring and sleep inducing for students, and it is difficult to get their full attention during 1 h of lecture ([7][1]). The ability of students to concentrate diminishes 20–25 min after the start of the lecture ([5][2]). There is also a lack of active participation of students
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