z-logo
open-access-imgOpen Access
Implementing Virtual and Augmented Reality Tools for Radiology Education and Training, Communication, and Clinical Care
Author(s) -
Raul N. Uppot,
Benjamin Laguna,
Colin J. McCarthy,
Gianluca De Novi,
Andrew Phelps,
Eliot L. Siegel,
Jesse Courtier
Publication year - 2019
Publication title -
radiology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 3.118
H-Index - 295
eISSN - 1527-1315
pISSN - 0033-8419
DOI - 10.1148/radiol.2019182210
Subject(s) - medicine , training (meteorology) , virtual reality , medical physics , radiology , augmented reality , medical education , human–computer interaction , computer science , physics , meteorology
Advances in virtual immersive and augmented reality technology, commercially available for the entertainment and gaming industry, hold potential for education and clinical use in medicine and the field of medical imaging. Radiology departments have begun exploring the use of these technologies to help with radiology education and clinical care. The purpose of this review article is to summarize how three institutions have explored using virtual and augmented reality for radiology.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here