z-logo
open-access-imgOpen Access
Using heuristics to evaluate the playability of games
Author(s) -
Heather Desurvire,
Martin Caplan,
Jozsef A. Toth
Publication year - 2004
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
ISBN - 1-58113-703-6
DOI - 10.1145/985921.986102
Subject(s) - heuristics , computer science , usable , heuristic evaluation , usability , set (abstract data type) , human–computer interaction , heuristic , game design , the internet , multimedia , world wide web , artificial intelligence , programming language , operating system
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Playability (HEP), a comprehensive set of heuristics for playability, based on the literature on productivity and playtesting heuristics that were specifically tailored to evaluate video, computer, and board games. These heuristics were tested on an evolving game design to assess their face validity and evaluation effectiveness compared to more standard user testing methodologies. The results suggest that HEP identified qualitative similarities and differences with user testing and that HEP is best suited for evaluating general issues in the early development phases with a prototype or mock-up. Combined with user studies, HEP offers a new method for the HCI game community that can result in a more usable and playable game.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom