z-logo
open-access-imgOpen Access
An improved illumination model for shaded display
Author(s) -
Turner Whitted
Publication year - 1979
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
ISSN - 0097-8930
ISBN - 0-89791-004-4
DOI - 10.1145/800249.807419
Subject(s) - shader , visibility , computer graphics (images) , computer science , pixel , global illumination , optics , computer vision , reflection (computer programming) , aliasing , refraction , artificial intelligence , physics , rendering (computer graphics) , filter (signal processing) , programming language
To accurately render a two-dimensional image of a three-dimensional scene, global illumination information that affects the intensity of each pixel of the image must be known at the time the intensity is calculated. In a simplified form, this information is stored in a tree of “rays” extending from the viewer to the first surface encountered and from there to other surfaces and to the light sources. A visible surface algorithm creates this tree for each pixel of the display and passes it to the shader. The shader then traverses the tree to determine the intensity of the light received by the viewer. Consideration of all of these factors allows the shader to accurately simulate true reflection, shadows, and refraction, as well as the effects simulated by conventional shaders. Anti-aliasing is included as an integral part of the visibility calculations. Surfaces displayed include curved as well as polygonal surfaces.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom