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Cutting triangular cycles of lines in space
Author(s) -
Boris Aronov,
Vladlen Koltun,
Micha Sharir
Publication year - 2003
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/780542.780622
Subject(s) - computer graphics (images) , computational geometry , computer graphics , graphics , computer science , space (punctuation) , surface (topology) , geometry , algorithm , mathematics , operating system
We show that a collection of lines in 3-space can be cut into a subquadratic number of pieces, such that all depth cycles defined by triples of lines are eliminated. This partially resolves a long-standing open problem in computational geometry, motivated by hidden-surface removal in computer graphics.

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