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Synthesis of complex dynamic character motion from simple animations
Author(s) -
C. Karen Liu,
Zoran Popović
Publication year - 2002
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
ISSN - 0730-0301
ISBN - 1-58113-521-1
DOI - 10.1145/566570.566596
Subject(s) - character animation , computer science , animation , character (mathematics) , motion (physics) , set (abstract data type) , computer animation , simple (philosophy) , constraint (computer aided design) , artificial intelligence , computer graphics (images) , motion capture , skeletal animation , computer vision , computer facial animation , mathematics , programming language , philosophy , geometry , epistemology
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Our framework can be used to produce relatively complex realistic motion with little user effort.We describe a novel constraint detection method that automatically determines different constraints on the character by analyzing the input motion. We show that realistic motion can be achieved by enforcing a small set of linear and angular momentum constraints. This simplified approach helps us avoid the complexities of computing muscle forces. Simpler dynamic constraints also allow us to generate animations of models with greater complexity, performing more intricate motions. Finally, we show that by learning a small set of key parameters that describe a character pose we can help a non-skilled animator rapidly create realistic character motion.

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