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Classroom collaboration in the design of tangible interfaces for storytelling
Author(s) -
Danaë Stanton Fraser,
Victor Bayon,
Helen Neale,
Ahmed Ghali,
Steve Benford,
Sue Cobb,
Rob Ingram,
Claire O’Malley,
John R. Wilson,
Tony Pridmore
Publication year - 2001
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
ISBN - 1-58113-327-8
DOI - 10.1145/365024.365322
Subject(s) - storytelling , computer science , human–computer interaction , multimedia , focus (optics) , interface (matter) , magic (telescope) , process (computing) , interaction design , iterative design , interface design , tangible user interface , design process , user interface , narrative , work in process , engineering , philosophy , linguistics , physics , operations management , bubble , quantum mechanics , maximum bubble pressure method , compatibility (geochemistry) , chemical engineering , parallel computing , optics , operating system
We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the re-enactment of stories to audiences, and integration within real classroom environments. A six-month iterative design process, working with children and teachers in school, has produced the “magic carpet”, an interface that uses pressure mats and video-tracked and barcoded physical props to navigate a story in KidPad. Reflecting on this process, we propose four guidelines for the design of tangible interfaces for the classroom. (1) Use physical size and shysical props to encourage collaboration. (2) Be aware of how different interfaces emphasize different actions. (3) Be aware that superficial changes to the design can produce very different physical interactions. (4) Focus on open low-tech technologies rather than (over) polished products.

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