Image-based visual hulls
Author(s) -
Wojciech Matusik,
Chris Buehler,
Ramesh Raskar,
Steven J. Gortler,
Leonard McMillan
Publication year - 2000
Publication title -
digital access to scholarship at harvard (dash) (harvard university)
Language(s) - English
Resource type - Conference proceedings
ISBN - 1-58113-208-5
DOI - 10.1145/344779.344951
Subject(s) - visual hull , computer science , epipolar geometry , computation , computer vision , rendering (computer graphics) , artificial intelligence , image based modeling and rendering , pixel , computer graphics (images) , silhouette , real time rendering , image (mathematics) , algorithm
In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry and incremental computation to achieve a constant rendering cost per rendered pixel. It does not suffer from the computation complexity, limited resolution, or quantization artifacts of previous volumetric approaches. We demonstrate the use of this algorithm in a real-time virtualized reality application running off a small number of video streams.
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