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The Purpose of Play
Author(s) -
Katta Spiel,
Kathrin Gerling
Publication year - 2021
Publication title -
acm transactions on computer-human interaction
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.536
H-Index - 90
eISSN - 1557-7325
pISSN - 1073-0516
DOI - 10.1145/3432245
Subject(s) - status quo , work (physics) , psychology , computer science , public relations , engineering ethics , political science , engineering , law , mechanical engineering
Play presents a popular pastime for all humans, though not all humans play alike. Subsequently, Human–Computer Interaction Games research is increasingly concerned with the development of games that serve neurodivergent1 players. In a critical review of 66 publications informed by Disability Studies and Self-Determination Theory, we analyse which populations, research methods, kinds of play and overall purpose goals existing games address. We find that games are largely developed for children, in a top-down approach. They tend to focus on educational and medical settings and are driven by factors extrinsic to neurodivergent interests. Existing work predominantly follows a medical model of disability, which fails to support self-determination of neurodivergent players and marginalises their opportunities for immersion. Our contribution comprises a large-scale investigation into a budding area of research gaining traction with the intent to capture a status quo and identify opportunities for future work attending to differences without articulating them as deficit.

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