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Creating AR Applications for the IOT : a New Pipeline
Author(s) -
Barnabé Soedji,
Jérémy Lacoche,
Eric Villain
Publication year - 2020
Publication title -
hal (le centre pour la communication scientifique directe)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/3385956.3422088
Subject(s) - computer science , augmented reality , rendering (computer graphics) , pipeline (software) , human–computer interaction , virtual reality , graphics pipeline , task (project management) , embedded system , computer graphics (images) , computer graphics , operating system , 3d computer graphics , engineering , systems engineering
Prototyping Augmented Reality (AR) applications for smart environments is still a difficult task. Therefore, we propose a pipeline to help designers and developers to create AR applications for monitoring and controlling indoor environments equipped with connected objects. This pipeline starts with the capture (geometry and objects) of the real environment with an AR device. Then, it proposes a Virtual Reality (VR) tool to configure augmentations in this captured environment. This tool includes a feature to simulate AR devices to help anticipate the application’s rendering on real devices. The created application can then be seamlessly deployed on various AR devices including smartphones,tablets and glasses.

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