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An architectural model for Improving the reusability of graphical user interfaces
Author(s) -
Éric Lecolinet
Publication year - 2019
Publication title -
hal (le centre pour la communication scientifique directe)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/3366551.3370352
Subject(s) - reusability , computer science , graphical user interface , programming language , user interface , interface (matter) , code (set theory) , software engineering , event driven programming , programming paradigm , human–computer interaction , software , procedural programming , operating system , inductive programming , set (abstract data type) , bubble , maximum bubble pressure method
Graphical interface programming remains a laborious and time-consuming exercise of the bulk of the interaction that usually has to be coded using a programming language. This code, often wordy and not very readable, impacts the reusability of the interfaces and the iterative design, even minor modifications of the user interface requiring it to be substantially modified. We propose an architectural model and an experimental toolkit that makes modifications easier.

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