Virtual Avatars as a tool for audience engagement
Author(s) -
Maria Zelenskaya,
Louise Harvey
Publication year - 2019
Publication title -
griffith research online (griffith university, queensland, australia)
Language(s) - English
Resource type - Conference proceedings
ISBN - 978-1-4503-7002-8
DOI - 10.1145/3359997.3365717
Subject(s) - computer science , multimedia , pipeline (software) , motion capture , human–computer interaction , virtual reality , public engagement , character (mathematics) , virtual world , world wide web , motion (physics) , artificial intelligence , public relations , geometry , mathematics , political science , programming language
Modern motion capture tools can be used to animate sophisticated digital characters in real time. Through these virtual avatars human performers can communicate with live audience, creating a promising new area of application for public engagement. This study describes a social experiment where a real-time multimedia setup was used to facilitate an interaction between a digital character and visitors at a public venue. The technical implementation featured some innovative elements, such as using iPhone TrueDepth Camera as part of the performance capture pipeline. The study examined public reactions during the experiment in order to explore the empathic potential of virtual avatars and assess their ability to engage live audience.
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