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RayCursor
Author(s) -
Marc Baloup,
Thomas Pietrzak,
Géry Casiez
Publication year - 2019
Publication title -
hal (le centre pour la communication scientifique directe)
Language(s) - English
Resource type - Conference proceedings
ISBN - 978-1-4503-5970-2
DOI - 10.1145/3290605.3300331
Subject(s) - computer science , cursor (databases) , feed forward , context (archaeology) , virtual reality , artificial intelligence , computer graphics (images) , process (computing) , computer vision , human–computer interaction , control engineering , paleontology , engineering , biology , operating system
Raycasting is the most common target pointing technique in virtual reality environments. However, performance on small and distant targets is impacted by the accuracy of the pointing device and the user's motor skills. Current pointing facilitation techniques are currently only applied in the context of the virtual hand, i.e. for targets within reach. We propose enhancements to Raycasting: filtering the ray, and adding a controllable cursor on the ray to select the nearest target. We describe a series of studies for the design of the visual feedforward, filtering technique, as well as a comparative study between different 3D pointing techniques. Our results show that highlighting the nearest target is one of the most efficient visual feedforward technique. We also show that filtering the ray reduces error rate in a drastic way. Finally we show the benefits of RayCursor compared to Raycasting and another technique from the literature.

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