Taking the 'A' Out of 'AR'
Author(s) -
Alexandra Thompson,
Leigh Ellen Potter
Publication year - 2018
Publication title -
griffith research online (griffith university)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/3270316.3271518
Subject(s) - augmented reality , computer science , human–computer interaction , context (archaeology) , interface (matter) , user interface , rapid prototyping , scale (ratio) , proof of concept , multimedia , engineering , programming language , operating system , mechanical engineering , paleontology , physics , bubble , quantum mechanics , maximum bubble pressure method , biology
Taking the 'A' out of 'AR' means implementing the augmented elements of an interface and contextual elements of reality in a more controlled context to allow for proof of concept evaluations. This paper proposes a prototyping technique that bridges the gap between traditional paper prototyping methods used for interface design and evaluation, and the challenges associated with the development of visual, context-aware augmented reality (AR) applications. An initial evaluation of this technique was conducted through the examination of a small-scale case study of user evaluation sessions of a mobile application.
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