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Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults
Author(s) -
John Muñoz,
Mónica S. Cameirão,
Sergi Bermúdez i Badia,
Élvio Rúbio Gouveia
Publication year - 2018
Publication title -
portuguese national funding agency for science, research and technology (rcaap project by fct)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/3242671.3242673
Subject(s) - cardiorespiratory fitness , adaptation (eye) , closing (real estate) , physical activity , computer science , smartwatch , population , multimedia , psychology , simulation , applied psychology , medicine , physical medicine and rehabilitation , physical therapy , embedded system , wearable computer , business , neuroscience , environmental health , finance
Exergames help senior players to get physically active by promoting fun and enjoyment while exercising. However, most exergames are not designed to produce recommended levels of exercise that elicit adequate physical responses for optimal training in the aged population. In this project, we developed physiological computing technologies to overcome this issue by making real-time adaptations in a custom exergame based on recommendations for targeted heart rate (HR) levels. This biocybernetic adaptation was evaluated against conventional cardiorespiratory training in a group of active senior adults through a floor-projected exergame and a smartwatch to record HR data. Results showed that the physiologically-augmented exergame leads players to exert around 40% more time in the recommended HR levels, compared to the conventional training, avoiding over exercising and maintaining good enjoyment levels. Finally, we made available our biocybernetic adaptation software tool to enable the creation of physiological adaptive videogames, permitting the replication of our study.

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