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An Implementation of a DASH Client for Browsing Networked Virtual Environment
Author(s) -
Thomas Forgione,
Axel Carlier,
Géraldine Morin,
Wei Tsang Ooi,
Vincent Charvillat,
Praveen Kumar Yadav
Publication year - 2018
Publication title -
proceedings of the 30th acm international conference on multimedia
Language(s) - English
Resource type - Conference proceedings
ISBN - 978-1-4503-5665-7
DOI - 10.1145/3240508.3241398
Subject(s) - dash , computer science , scalability , metadata , virtual reality , dynamic adaptive streaming over http , the internet , computer network , database , quality of experience , world wide web , human–computer interaction , quality of service , operating system
We demonstrate the use of DASH, a widely-deployed standard for streaming video content, for streaming 3D content in an NVE (Networked Virtual Environment) consisting of 3D geometry and associated textures. We have developed a DASH client for NVE to show how NVE benefits from the advantages of DASH: it offers a scalable, easy-to-deploy 3D streaming framework. In our system, the 3D content is first statically partitioned into compliant DASH data, and metadata is provided in order for the client to manage which data to download. Based on a proposed utility metric for geometry and texture at the different resolution, the client can choose the content to request depending on its viewpoint. We effectively provide a Web-based client to navigate through our sample 3D scene, while deriving the streaming requests from its computation of the necessary online parameters, in a receiver-driven manner.

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