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A compact representation for multiple scattering in participating media using neural networks
Author(s) -
Liangsheng Ge,
Beibei Wang,
Lu Wang,
Nicolas Holzschuch
Publication year - 2018
Publication title -
hal (le centre pour la communication scientifique directe)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/3214745.3214758
Subject(s) - scattering , rendering (computer graphics) , computation , discrete dipole approximation , computer science , light scattering , computational science , computer graphics (images) , optics , algorithm , theoretical computer science , physics
Many materials, such as milk or wax, exhibit scattering effects; incoming light enters the material and is scattered inside, giving a translucent aspect. These effects are computationally intensive as they require simulating a large number of events. Full computations are expensive, even with accelerating methods such as Virtual Ray Lights. The dipole approximation [Jensen et al. 2001] is fast, but a strong approximation. Precomputing the material response for multiple scattering [Moon et al. 2007; Wang and Holzschuch 2017] integrates well with existing rendering algorithms, allowing separate computation for single- and double- scattering, and fast computation for multiple scattering. Their main issue is efficient storage for the precomputed multiple scattering data.

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