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Flow State Feedback Through Sports Wearables
Author(s) -
Hayati Havlucu,
Terry Eskenazi,
Barış Akgün,
Mehmet C. Onbaşlı,
Aykut Coşkun,
Oğuzhan Özcan
Publication year - 2018
Publication title -
digital collections portal (koç university)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/3196709.3196807
Subject(s) - modalities , computer science , wearable computer , human–computer interaction , modality (human–computer interaction) , state (computer science) , process (computing) , flow (mathematics) , design process , adversary , visual feedback , multimedia , simulation , computer security , artificial intelligence , engineering , work in process , embedded system , social science , operations management , geometry , mathematics , algorithm , sociology , operating system
Flow state is a psychological state of optimal performance. To experience flow state, one needs to receive unambiguous feedback. Previous studies have described activities with internalized feedback modalities (e.g. visual). However, they do not offer any appropriate feedback modality for the activities that may benefit from external feedback, such as opponent-based sports. Addressing the issue, we adopted a research through design process and considered tennis as our case, in which players can benefit from attaining flow [1]. This pictorial reveals our approach to design 6 wearable device concepts under 3 design themes as future directions for design practitioners and researchers.

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