Air operations modeling in a wargaming environment
Author(s) -
Paul E. Rubin,
Joseph L. Sowers
Publication year - 1988
Language(s) - English
Resource type - Conference proceedings
ISBN - 0-911801-42-1
DOI - 10.1145/318123.318318
Subject(s) - software deployment , computer science , interface (matter) , systems engineering , command and control , control (management) , scale (ratio) , user interface , aeronautics , operations research , software engineering , simulation , engineering , operating system , telecommunications , artificial intelligence , physics , bubble , quantum mechanics , maximum bubble pressure method
The Enhanced Naval Warfare Gaming System (ENWGS) is a large scale, computer based, interactive wargaming system. It supports curricula and studies at the Naval War College and Tactical Training Groups. The Air Operations (Airops) subsystem comprises the user interface, models, and data structures for representing the deployment and control of Naval air assets within the wargame. This paper will present a discussion of the overall Airops subsystem design and implementation. In an effort to avoid having to present a detailed view of the ENWGS system, much of this discussion will center on data flow, model control relationships and relationships between functional modules within the Airops subsystem.
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