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Implementation and evaluation of a simulator and debugger for physical computing environments
Author(s) -
Tom Neutens,
Juta Staes,
Francis wyffels
Publication year - 2017
Publication title -
ghent university academic bibliography (ghent university)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/3137065.3137089
Subject(s) - debugger , debugging , computer science , context (archaeology) , graphical user interface , learning curve , human–computer interaction , programming language , physical computing , interface (matter) , operating system , paleontology , bubble , maximum bubble pressure method , biology
In this poster abstract we present the design and evaluation of a simulation and debugging environment for a graphical programming interface. The environment is designed to be used within a physical computing context enabling users to detect errors faster and more efficiently. Finally, we evaluate its effect on learning progress and show a slight difference in the learning curve when learning programming with or without the debugger.

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