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Data-driven physics for human soft tissue animation
Author(s) -
Meekyoung Kim,
Gerard PonsMoll,
Sergi Pujades,
Seungbae Bang,
Jinwook Kim,
Michael J. Black,
SungHee Lee
Publication year - 2017
Publication title -
acm transactions on graphics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.153
H-Index - 218
eISSN - 1557-7368
pISSN - 0730-0301
DOI - 10.1145/3072959.3073685
Subject(s) - finite element method , avatar , computer science , animation , retargeting , elasticity (physics) , segmentation , layer (electronics) , computer animation , computer graphics (images) , computer vision , physics , materials science , nanotechnology , structural engineering , engineering , human–computer interaction , thermodynamics
Data driven models of human poses and soft-tissue deformations can produce very realistic results, but they only model the visible surface of the human body and cannot create skin deformation due to interactions with the environment. Physical simulations can generalize to external forces, but their parameters are difficult to control. In this paper, we present a layered volumetric human body model learned from data. Our model is composed of a data-driven inner layer and a physics-based external layer. The inner layer is driven with a volumetric statistical body model (VSMPL). The soft tissue layer consists of a tetrahedral mesh that is driven using the finite element method (FEM). Model parameters, namely the segmentation of the body into layers and the soft tissue elasticity, are learned directly from 4D registrations of humans exhibiting soft tissue deformations. The learned two layer model is a realistic full-body avatar that generalizes to novel motions and external forces. Experiments show that the resulting avatars produce realistic results on held out sequences and react to external forces. Moreover, the model supports the retargeting of physical properties from one avatar when they share the same topology.

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