z-logo
open-access-imgOpen Access
Where to look? Automating attending behaviors of virtual human characters
Author(s) -
Sonu Chopra-Khullar,
Norman I. Badler
Publication year - 1999
Publication title -
scholarly commons (university of pennsylvania)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/301136.301152
Subject(s) - citation , computer science , world wide web , multimedia
This research proposes a computational framework for generating visual attending behavior in an embodied simulated human agent. Such behaviors directly control eye and head motions, and guide other actions such as locomotion and reach. The implementation of these concepts, referred to as the AVA, draws on empirical and qualitative observations known from psychology, human factors and computer vision. Deliberate behaviors, the analogs of scanpaths in visual psychology, compete with involuntary attention capture and lapses into idling or free viewing. Insights provided by implementing this framework are: a defined set of parameters that impact the observable effects of attention, a defined vocabulary of looking behaviors for certain motor and cognitive activity, a defined hierarchy of three levels of eye behavior (endogenous, exogenous and idling) and a proposed method of how these types interact.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom