Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds
Author(s) -
Jorge C. S. Cardoso
Publication year - 2016
Publication title -
veritati (universidade católica portuguesa)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/2993369.2996327
Subject(s) - gaze , computer science , motion (physics) , gesture , task (project management) , motion sickness , human–computer interaction , simulation , computer vision , artificial intelligence , psychology , engineering , systems engineering , psychiatry
In this paper we present a VR locomotion technique based on the
Leap Motion device and compare it to other often-used locomotion
techniques – gaze-directed locomotion and gamepad-based locomotion.
We performed a user experiment to evaluate the three
techniques based on their performance (time to complete the task),
comfort (through the ISO 9241-9 assessment of comfort questionnaire),
and simulation sickness (through the Simulation Sickness
Questionnaire). Results indicate that the gamepad technique is both
faster and more comfortable than either the Leap Motion-based or
the gaze-directed techniques.info:eu-repo/semantics/publishedVersio
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