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Layered depth images
Author(s) -
Jonathan Shade,
Steven J. Gortler,
Li-wei He,
Richard Szeliski
Publication year - 1998
Publication title -
digital access to scholarship at harvard (dash) (harvard university)
Language(s) - English
Resource type - Conference proceedings
ISBN - 0-89791-999-8
DOI - 10.1145/280814.280882
Subject(s) - citation , computer graphics (images) , computer science , graphics , world wide web , library science
In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC.The first method warps Sprites with Depth representing smooth surfaces without the gaps found in other techniques. A second method for more general scenes performswarping from an intermediate representation called a Layered Depth Image (LDI). An LDI is a viewof the scene from a single input camera view, but with multiple pixels along each line of sight. The size of the representation grows only linearly with the observed depth complexity in the scene. Moreover,because the LDI data are represented in a single image coordinatesystem, McMillan’s warp ordering algorithm can be successfully adapted. As a result, pixels are drawn in the output image in back-to-front order. No z-buffer is required, so alpha-compositing can be done efficiently without depth sorting. This makes splatting an efficient solution to the resampling problem

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