Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder
Author(s) -
LouAnne Boyd,
Kathryn E. Ringland,
Oliver L. Haimson,
Helen Fernandez,
Maria Bistarkey,
Gillian R. Hayes
Publication year - 2015
Publication title -
acm transactions on accessible computing
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.292
H-Index - 29
eISSN - 1936-7228
pISSN - 1936-7236
DOI - 10.1145/2751564
Subject(s) - autism spectrum disorder , friendship , autism , social skills , psychology , intervention (counseling) , general partnership , social relation , assistive technology , empirical research , applied psychology , computer science , developmental psychology , human–computer interaction , social psychology , philosophy , finance , epistemology , psychiatry , economics
This article describes how collaborative assistive technologies, housed on off-the-shelf, low-cost platforms such as the iPad, can be used to facilitate social relationships in children with autism spectrum disorder (ASD). Through an empirical study of the use of a collaborative iPad game, Zody, we explore how assistive technologies can be used to support social relationships, even without intervention from adults. We discuss how specific design choices can encourage three levels of social relationship: membership, partnership, and friendship. This work contributes to research on both assistive technologies and collaborative gaming through a framework that describes how specific in-game elements can foster social skill development for children with ASD.
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