Using Game Principles in UX Research
Author(s) -
Karin Slegers,
Sanne Ruelens,
Jorick Vissers,
Pieter Duysburgh
Publication year - 2015
Publication title -
lirias (ku leuven)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/2702123.2702166
Subject(s) - context (archaeology) , game developer , product (mathematics) , user research , computer science , game design , human–computer interaction , game design document , user experience design , paleontology , geometry , mathematics , biology
This paper presents a board game approach as a UX research technique to assess potential user experiences regarding a future product. It discusses how the use of a board game may provide a) a safe research environment in which participants feel comfortable to share their thoughts and experiences in a group setting, and b) a tool to facilitate users to think about their needs regarding a future product. The use of the board game approach is illustrated by a case study in the context of developing a new train information system. The design of the board game that was used is described in detail, as well as how the game was used to elicit potential future experiences. A survey amongst the participants showed that the board game was appreciated as a surprising, pleasant and \"safe\" research method.
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