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Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture
Author(s) -
Peng Huang,
Margara Tejera,
John Collomosse,
Adrian Hilton
Publication year - 2015
Publication title -
acm transactions on graphics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.153
H-Index - 218
eISSN - 1557-7368
pISSN - 0730-0301
DOI - 10.1145/2699643
Subject(s) - motion capture , animation , computer science , computer vision , computer animation , artificial intelligence , character animation , graph , representation (politics) , motion (physics) , computer facial animation , computer graphics (images) , skeletal animation , key frame , frame (networking) , theoretical computer science , telecommunications , politics , political science , law
We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) data which combines skeletal control with surface motion graphs. 4DPC data are temporally aligned 3D mesh sequence reconstructions of the dynamic surface shape and associated appearance from multiple view video. The hybrid representation supports the production of novel surface sequences which satisfy constraints from user specified key-frames or a target skeletal motion. Motion graph path optimisation concatenates fragments of 4DPC data to satisfy the constraints whilst maintaining plausible surface motion at transitions between sequences. Spacetime editing of the mesh sequence using a learnt part-based Laplacian surface deformation model is performed to match the target skeletal motion and transition between sequences. The approach is quantitatively evaluated for three 4DPC datasets with a variety of clothing styles. Results for key-frame animation demonstrate production of novel sequences which satisfy constraints on timing and position of less than 1% of the sequence duration and path length. Evaluation of motion capture driven animation over a corpus of 130 sequences shows that the synthesised motion accurately matches the target skeletal motion. The combination of skeletal control with the surface motion graph extends the range and style of motion which can be produced whilst maintaining the natural dynamics of shape and appearance from the captured performance

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