Persuasive technology to improve eating behavior using a sensor-embedded fork
Author(s) -
Azusa Kadomura,
ChengYuan Li,
Koji Tsukada,
Hao-Hua Chu,
Itiro Siio
Publication year - 2014
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/2632048.2632093
Subject(s) - fork (system call) , persuasive technology , psychology , tuning fork , computer science , human–computer interaction , multimedia , mobile device , eating behavior , internet privacy , social psychology , world wide web , obesity , persuasion , operating system , medicine , physics , quantum mechanics , vibration
This paper describes the design of a digital fork and a mobile interactive and persuasive game for a young child who is a picky eater and/or easily distracted during mealtime. The system employs Ubicomp technology to educate children on the importance of a balanced diet while motivating proper eating behavior. To sense a child's eating behavior, we have designed and prototyped a sensor-embedded digital fork, called the Sensing Fork. Furthermore, we have developed a story-book and persuasive game, called the Hungry Panda, on a smartphone. This capitalizes on the capabilities of the Sensing Fork to interact with and modify children's eating behavior during mealtime. We report the results of a real-life study that involves mother-child subjects and tested the effectiveness of the Sensing Fork and Hungry Panda game in addressing children's eating problems. Our findings exhibit positive effects for changing children's eating behavior.
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