Vector graphics complexes
Author(s) -
Boris Dalstein,
Rémi Ronfard,
Michiel van de Panne
Publication year - 2014
Publication title -
acm transactions on graphics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.153
H-Index - 218
eISSN - 1557-7368
pISSN - 0730-0301
DOI - 10.1145/2601097.2601169
Subject(s) - computer science , graphics , stacking , topology (electrical circuits) , computer graphics , vector graphics , representation (politics) , computer graphics (images) , theoretical computer science , mathematics , combinatorics , physics , nuclear magnetic resonance , politics , political science , law
International audienceBasic topological modeling, such as the ability to have several faces share a common edge, has been largely absent from vector graphics. We introduce the vector graphics complex (VGC) as a simple data structure to support fundamental topological modeling operations for vector graphics illustrations. The VGC can represent any arbitrary non-manifold topology as an immersion in the plane, unlike planar maps which can only represent embeddings. This allows for the direct representation of incidence relationships between objects and can therefore more faithfully capture the intended semantics of many illustrations, while at the same time keeping the geometric flexibility of stacking-based systems. We describe and implement a set of topological editing operations for the VGC, including glue, unglue, cut, and uncut. Our system maintains a global stacking order for all faces, edges, and vertices without requiring that components of an object reside together on a single layer. This allows for the coordinated editing of shared vertices and edges even for objects that have components distributed across multiple layers. We introduce VGC-specific methods that are tailored towards quickly achieving desired stacking orders for faces, edges, and vertices
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